Balance Testing As A Video Game Tester
At some point, as a video game tester , you will be required to do a balance testing.Balance testing interferes when the gameplay is not fair for the human player or the game bots. If the human or the bots are too powerfull, a balance testing is necesary. In single player games, balancing is done to ensure that every difficulty level has the right gameplay. The easy level must not be too easy, the medium level must offer a certain difficulty rise and so on.
A video game tester has to understand the importance of balance testing. Unbalanced games will always have an unfair winner. We don’t want to take away the fun in playing video games.
Here’s what you need to do when doing balance testing:
1.Verify the game’s code stability. Balance testing can become imposible to do in an enviroment filled with crashes and freezes.
2.The testing team will be split into two equal sides, and will play against eachother. He has to make sure that the one team’s skills is equal to the other’s.
3.To verify if the weapons are balanced, test the game in a neutral map. To balance a certain map, the game testers will need to equip the same-class weapons.
4.Play the game for a couple of hours and write down some notes on every weapon and heroes weaknesses and strenghts. If the game developer has prepared a scorecard for the testing, write down the score, also.
5.Start a discusion. At this point, the testing manager will take note of all the tester’s opinions and observations.
6. After the discussion, you should probably have a good idea about the power of every hero and weapon in the game. The manager will write down the final observations and will transfer the ideas to the game-developing team.
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